|Title:||Playing the Future: What We Can Learn from Digital Kids|
|Format:||azw lrf docx rtf|
|ePUB size:||1332 kb|
|FB2 size:||1874 kb|
|DJVU size:||1518 kb|
|Publisher:||Riverhead Trade; Reprint edition (September 1, 1999)|
Varying Form of Title: What we can learn from digital kids. On this site it is impossible to download the book, read the book online or get the contents of a book. The administration of the site is not responsible for the content of the site. The data of catalog based on open source database. All rights are reserved by their owners. Download book Playing the future : what we can learn from digital kids, Douglas Rushkoff ; updated with a new introduction by the author.
Arguing that media-saturated children have learned the necessary skills to survive and prosper in our digital age, the author uses everything from chaos theory, to Rodney King, to Star Wars to demonstrate that kids hold the key to the future.
Three years after the original publication of Playing the Future: What We Can Learn from Digital Kids in 1996, this breathlessly polemical defense of th. .After the success of 'Media Virus' (1994), the pressure was on emminent cultural critic Douglas Rushkoff to deliver the goods with a powerful follow-up. Playing The Future' (released as 'Children of Chaos' elsewhere) has many intriguing topic including the study of Dungeons & Dragons and VR; Youth Subcultures (Goth, Skateboarding, Television, Computer Games); the longterm effects of new media shows; and the rise.
Written in 1995, Rushkoff's assertions may be even more relevant i. Playing the future Tan said he makes a conscious effort to seek out only the positive from. the Net. "The Net is a stage that facilitates positive and negative.
And Douglas Rushkoff here supplies both in abundance. His argument: contemporary "screenagers," as he calls them, aren't being warped by new technologies, they're adapting to them. Rushkoffs' Playing the Future: how kids' culture can teach us to thrive in an age of chaos is a very impressive read. For kicks, two funny problems with this book: (1) Rushkoff is addicted to tortured metaphors and endless similes.
The result has been a new onslaught of advertisements and marketing strategies that acknowledge and praise young people’s suspicion of marketing techniques in an effort to captivate them with new ones. Playing the Future addresses the question, What can adults learn from the ways in which kids interact with digital media? Rushkoff takes a constructive (and arguably constructivist) approach to kids and media - a welcomed contrast to the current status quo dictating what kids should know and how they should learn it
Douglas Rushkoff is an American media theorist, writer, columnist, lecturer, graphic novelist, and documentarian. He is best known for his association with the early cyberpunk culture, and his advocacy of open source solutions to social problems. Douglas Rushkoff – TED Salon: Samsung September 2018 TRANSCRIPT. I got invited to an exclusive resort to deliver a talk about the digital future to what I assumed would be a couple of hundred tech executives. And I was there in the green room, waiting to go on, and instead of bringing me to the stage, they brought five men into the green.
Douglas Rushkoff has served on the Board of Directors of the Media Ecology Association, The Center for Cognitive Liberty and Ethics, and is a founding member of Technorealism, as well as of the Advisory Board of The National Association for Media Literacy Education, MeetUp. Coercion: Why We Listen to What "They" Say. ISBN 978-1-57322-829-9. Playing the Future: What We Can Learn From Digital Kids. ISBN 978-1-57322-764-3 (Published in the UK in 1997 as "Children of Chaos: Surviving the End of the World as We Know it". ISBN 0-00-654879-2). Media Virus: Hidden Agendas in Popular Culture.
Humans are no longer valued for our creativity, says media theorist Douglas Rushkoff - in a world dominated by digital technology, we're now just valued for our data. In a passionate talk, Rushkoff urges us to stop using technology to optimize people for the market and start using it to build a future centered on our pre-digital values of connection, creativity and respect. Find the others," he says. Together let's make the future that we always wanted.