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Download War and Games (Studies on the Nature of War 3) epub book
Author: T. J. Cornell,T. B. Allen
ISBN13: 978-0851158709
Title: War and Games (Studies on the Nature of War 3)
Format: azw lrf mbr docx
ePUB size: 1424 kb
FB2 size: 1866 kb
DJVU size: 1705 kb
Language: English
Category: Europe
Publisher: Boydell Press; First Hardcover Edition edition (January 24, 2003)
Pages: 331

War and Games (Studies on the Nature of War 3) by T. J. Cornell,T. B. Allen

Conference on "Studies on the Nature of War" (3rd : 1997 :, San Marino). Publication, Distribution, et. San Marino (. for fun : formalized conflict and games of war in relation to unrestrained violence in indigenous Melanesia and other decentralized societies, . Knauft The same only different : war and duelling as boundary marking rituals in Mursiland, Southwestern Ethiopia, D. Turton Playing at war : the modern hobby of wargaming, . Sabin The evolution of wargaming : from chessboard to marine doom, . Allen Entropy-based warfare : a unified theory for modeling the revolution in military affairs, M. Herman Current issues and future directions in the study of war and games, .

The close relationship between war and games is a recurrent theme in cultural and game studies, but scholarly assessments of its significance are somewhat varied. In hindsight, not least the unbound carnage of World War II seems to have proven Huizinga’s prediction right. Today, critical scholarly discourse on the relation between war and games no longer directs much attention to the possible civilizational and civilizing aspects of a rule-bound play element in politics and culture.

war, games, ethics, narrative, Ender’s Game, The Hunger Games, Prachett. Games as Fiction: Users and Readers. In several respects, literature and digital games are designed for different uses and purposes. While literature typically invites its readers to listen, to empathize and to reflect, digital games tend to invite their users to strategize, to master and to achieve. Using psychological methods, these studies evaluate the impact of violent computer games on their users.

It was founded in 1951 by President of Columbia Dwight D. Eisenhower as the Institute of War and Peace Studies (IWPS) and was led for its first 25 years by Professor William T. R. Fox. It was given its current name in 2003.

The Hertog War Studies Program is an intensive two-week program run by the Institute for the Study of War in Washington DC. The program aims to educate advanced undergraduate students about the theory, practice, organization, and control of war and military forces. Over the course of two weeks, students will learn from and interact with distinguished senior leaders in the national security and military communities. Students will gain a deeper understanding of specific topics in military history and their intersection with modern warfare and policy.

The Department of War Studies, King's College London, focuses on promoting understanding of war, conflict and international security. Stream Tracks and Playlists from War Studies on your desktop or mobile device.

Journal of War and Culture Studies Volume 1 Number 2, 2008 The Body at War: Wounds, Wounding and the Wounded The Journal of War and Culture Studies (JWCS) is the academic journal of the international scholarly association, the Group for War and Culture Studies (GWACS). The journal’s principal theme is the relationship between war and culture in the twentieth century and onwards, primarily in Europe but extending to other geographical areas involved in conflicts. looks forward, on the other, to themes and approaches that will be developed in the future in the pages of this journal. The subject of the body at war is indeed a vast one, and one which has received increasing attention over the past few decades.

Some cultures consider it a moral imperative to go to war only as a last resort when all peaceful means to settle disagreements have failed. Although material factors are more easily quantified, the moral and mental forces exert a greater influence on the nature and outcome of wa. 1 This is not to lessen the importance of physical forces, for the physical forces in war can have a sig-nificant impact on the others. For example, the greatest effect of fires is generally not the amount of physical destruction they cause, but the effect of that physical destruction on the enemy’s moral strength.

War is a product of both natural instincts and a social creation involving the imposition of organization and authority structures. Learn online and earn valuable. That is, war is paradoxically an expression of our basest animal nature and the exemplar of our most vaunted and valued civilized virtues. You will learn some basic military history and sociology in this course as a lens for the more important purpose of seeing the broader social themes and issues related to war. I want you to both learn about war, but more importantly, use it as way of understanding your everyday social world

Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack of military games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.