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ISBN:0805829024
Author: Woodrow Barfield,Thomas Caudell
ISBN13: 978-0805829020
Title: Fundamentals of Wearable Computers and Augmented Reality
Format: rtf lit azw lrf
ePUB size: 1412 kb
FB2 size: 1557 kb
DJVU size: 1126 kb
Language: English
Category: Engineering
Publisher: CRC Press; 1 edition (January 3, 2001)
Pages: 836

Fundamentals of Wearable Computers and Augmented Reality by Woodrow Barfield,Thomas Caudell



this book contains broad information related to wearable computers and augmented reality. anyone who is interested in wearable computers and augmented reality could do well to start with this work. Ergonomics Abstracts. the papers presented interesting ideas and topics.

This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied.

Augmented Reality (AR) (Mackay, 1998) and Wearable Interfaces (Barfield & Caudell, 2001)are emerging technologies that support embodied interaction for Ubicomp systems. We believe that Augmented Reality focuses more on how feedback is provided, whereas Wearable Interfaces focuses on the types of devices that can support embodied interaction.

Barfield, T. Caudell, Basic Concepts in Wearable Computers and Augmented Reality. Azuma, Augmented Reality: Approaches and Technical Challenges. Davis, Y. Baillot, A Survey of Tracking Technologies for Virtual Environments. Rolland, H. Fuchs, Optical Versus Video See-Through Head-Mounted Displays. Ergonomics Abstracts the papers presented interesting ideas and topics for further development. one might feel that yet again here is a technology looking for an application and that we ought to be working hard on developing and appropriate role for people in relation to these devices.

Section I Introduction Chapter 1. Wearable Computers and Augmented Reality: Musings and Future Directions. Although not the focus of this book, an important topic for discussion is the use of augmented reality and wearable computers in the context of public policy especially in regard to privacy.

Fundamentals of wearable computers and augmented reality. Fundamentals of wearable computers and augmented reality. by Woodrow Barfield: Download PDF book format. Choose file format of this book to download: pdf chm txt rtf doc. Download this format book. Book's title: Fundamentals of wearable computers and augmented reality. Download DOC book format.

2001 Woodrow Barfield and Thomas Caudell. Mahwah, New Jersey: Lawrence Erlbaum Associates, 2001. this collection includes articles about wearable technologies by several famous inventors including by many well known wearable inventors including Steve Mann, Thad Starner, David Mizell, Alex Pentland and Mark Billinghurst, to name a few. 1999 N. Katherine Hayles.

Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers. This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.