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Download HTML5 Game Development For Dummies epub book
ISBN:1118074769
Author: Andy Harris
ISBN13: 978-1118074763
Title: HTML5 Game Development For Dummies
Format: docx lit doc mobi
ePUB size: 1876 kb
FB2 size: 1956 kb
DJVU size: 1910 kb
Language: English
Category: Programming
Publisher: For Dummies; 1 edition (April 22, 2013)
Pages: 384

HTML5 Game Development For Dummies by Andy Harris



86 MB·93,086 Downloads. 98 MB·29,452 Downloads. Exam Question 3 (. 36. 95 MB·15,048 Downloads. Published by: John Wiley & Sons, In. 111 River Stree.

Start by marking HTML5 Game Development for Dummies as Want to Read: Want to Read savin. ant to Read. Illustrated in full color, the book takes you step by step through Create games with graphics that pop for the web and mobile devices!HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action.

HTML5 Game Development. Book Details: Publisher: John Wiley & Sons. Series: Wiley, For Dummies. An Introduction On HTML5 Game Development. Making video games is hard work that requires technical skills, a lot of planning, and-most critically-a commitment to completing the project. With this hands-on guide, you'll learn how to use Impact with other technologies step-by-step.

HTML5 is the tool game developers and designers have been eagerly awaiting. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web.

Game fanatic Andy Harris has written the book he wishes he′d had when he started creating games for his own enjoyment. Whether you′re new to programming or a skilled programmer eager to cash in on today′s game bonanza, you′ll find just what you need here. Of sprites and such create sprites (the moving elements of your game), control them, and manage their speed. The title is HTML5 Game Development for Dummies. Yes it's about game programming, but the HTML5 element's are mostly hidden from view within the game engine and only vaguely mentioned at the very end. However If your new to Java-script and like the idea of learning by creating games, I would recommend it.

Free PDF Books, Download Books, free Lectures Notes, Papers and eBooks related to programming, computer science, web design, mobile app development, software engineering, networking, databases, information technology and many more. Free Books Download PDF, Free Books Online, Free eBook Download PDF, Free eBook Download PDF. Download. Beginning HTML5 Games With Createjs. Thousands of Programming Books. Unlimited Programming Books, Notes and Programming Code Examples.

Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management. Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data. Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design. Title: HTML5 Game Development For Dummies. Publisher: For Dummies. Publication Date: 2013-04-22. ISBN-13: 9781118074763.

Create games with graphics that pop for the web and mobile devices!

HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web.

Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data

Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.

Reviews: 7
ME
The author isn't teaching game development with html5 and JavaScript, per se. He is teaching you how to use simpleGame.JS, a JavaScript library that you would be better off not learning at all, to make basic games. I wish I didn't waste my money on this. There are some lessons to be learned from the book about Canvas and the basics of JS, but I knew all of that already. The engine he uses to teach you how to make games is his own "simpleGame.JS" library and the chance that you'd ever make something worthwhile on that engine are slim to none. It seems to exist for the purpose of this book only.

There are other JS game engines out there that deserve their own books and if they were the focus of this one I wouldn't feel so disappointed. For example, if this book taught you about making plugins for and using Construct 2, that'd be great and fine by me. If it taught you to use impactJS, EaselJS, PlayCanvas, or Turbulenz. Using a game engine that for all intents and purposes has no future is not a good move. It's good for making newbies feel like they've learned something, but it's disappointing when you realize that very few of those scripts you learned with simpleGame.js transfer to other engines.
Nalmezar
This just leaves out too much critical information. It doesn't deal at all with localstorage memory for holding scores and the current state of paused games. Also there is nothing here on audio sounds. It is mostly about graphics and if the book had a title that correctly stated that, I would not have purchased it. I've used Andy Harris's books and resources in the past and that was one reason I had good hopes for this, but Mr. Harris only wrote half a book here.
Vut
I can't stop using this book. I am learning so much
invincible
A word of warning. Programming games gets to be every bit as addictive as playing video games. (Maybe more so.)
Fenrikasa
I was unimpressed. This book largely relies on a pre-made game engine (that was made by the author) and the games just weren't that good. Sure, it gave a very small intro into what it's like building a game (so 1 extra star for that) but I don't think I left with anything that I could walk away with. This is the first "For Dummies" book I have been disappointed in and unfortunately will not be an impulse-without-research series any longer.
Morlunn
I had bought the book to learn how to create games and have fun with it. I started reading this book and realized that it was VERY simple to understand. This is a must buy for anyone wanting to start learning how to code in HTML5 and also someone that has that desire to learn how to put a game together
Yanki
If you're tired of all the complex terrible html5 tutorials out there (where all the demo code just breaks), then this book is for you.

Everything freaking works!

If you're looking for the simpleGame.js framework (that the author made for the book), here it is: [...]