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ISBN:0201422980
Author: Alan Watt,Fabio Policarpo
ISBN13: 978-0201422986
Title: The Computer Image (ACM SIGGRAPH Series)
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ePUB size: 1130 kb
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Language: English
Category: Networking and Cloud Computing
Publisher: Addison-Wesley (July 13, 1998)
Pages: 784

The Computer Image (ACM SIGGRAPH Series) by Alan Watt,Fabio Policarpo



The Computer Image (ACM SIGGRAPH Series) Paperback – July 13, 1998. by Alan Watt (Author), Fabio Policarpo (Author). This book is about the computer image, emphasizing the 'how', but also addressing the 'whys' and 'wherefores' of this creation of the 20th century. Where did it come from? Where is it going? What is its importance? These questions cannot be answered without a knowledge of the technology itself, its past and its evolutionary forces. Fabio Policarpo is a software developer with his own software company Paralelo Computaçao (ww. aralelo. br) in Rio de Janeiro. Series: ACM SIGGRAPH Series.

by Alan Watt, Fabio Policarpo. ISBN 9780201619218 (978-0-201-61921-8) Hardcover, Addison-Wesley, 2000. Founded in 1997, BookFinder. Coauthors & Alternates. Learn More at LibraryThing. Fabio Policarpo at LibraryThing.

Personal Name: Watt, Alan . 1942-. ACM Press ; Harlow, England ; New York. Addison-Wesley ; (c)2001. Physical Description: xvi, 800 . p. of plates : ill. (some co. ;, 24 cm. + 1 computer optical disc (4 3/4 i. Series Statement: ACM SIGGRAPH series. General Note: "Volume one" Cover. Uniform Title: SIGGRAPH series.

by Fabio Policarpo and Alan Watt. This book, based on the premise that computer graphics, computer vision, and image processing are merging into a single discipline, is very unique and interesting because it deals with so many different arcane image processing subjects. My main complaint against the book is that there could have been more algorithms and equations shown considering the mathematical nature of all of the subjects mentioned. However, the CD has the executable and source code for many good programs, which somewhat makes up for this.

Alan Watt and Fabio Policarpo. ACM Press, New York, SIGGRAPH Series, New York. 14. Black and . aylor. The Festival Speech Synthesis System. University of Edinburgh, 1997. 15. Catherine Pelachaud. Communication and Coarticulation in Facial Animation. Thesis, Department of Computer and Information Science, Univ. of Pennsylvania, Philadelphia, 1991.

Computer Graphics is the newsletter of the Special Interest Group on Computer Graphics of the Association for Computing Machinery. Correspondence to ACM SIGGRAPH may be sent to the president at the address given on this page. The deadline for submissions is three months prior to the cover dates of February, May, August and November, . February 1 deadline for May issue.

Fabio Policarpo has expertise in Computer Science and Medicine. ACM Transactions on Graphics. João Luiz Dihl Comba. This paper presents a technique for mapping relief textures onto arbitrary polygonal models in real time. In this approach, the mapping of the relief data is done in tangent space. As a result, it can be applied to polygonal representations of curved surfaces producing correct self-occlusions, interpenetrations, shadows and perpixel lighting effects.

ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was founded two years earlier in 1967). ACM SIGGRAPH convenes the annual SIGGRAPH conference, attended by tens of thousands of computer professionals.

Alan Watt, Fabio Policarpo. Using multimedia techniques to illuminate concepts, this book and CD-ROM package provides a comprehensive overview of computer graphics, image processing, and computer vision. Readers will master concepts by manipulating or experimenting with a model and simultaneously viewing the changes on a screen.

This book is about the computer image, emphasising the `how', but also addressing the `whys' and `wherefores' of this creation of the 20th century. Where did it come from? Where is it going? What is its importance? These questions cannot be answered without a knowledge of the technology itself, its past and its evolutionary forces. The three main fields of computer imagery; computer graphics, image processing and computer vision, are merging in many applications. Computer vision techniques are used in computer graphics to collect and model complex scenes; computer graphics techniques are used to constrain the recognition of 3D objects by computers; image processing techniques are routinely used by graphic designers to manipulate photographs. For the first time this textbook brings all three areas together in a coherent overview.

Reviews: 2
Wenes
This book, based on the premise that computer graphics, computer vision, and image processing are merging into a single discipline, is very unique and interesting because it deals with so many different arcane image processing subjects. My main complaint against the book is that there could have been more algorithms and equations shown considering the mathematical nature of all of the subjects mentioned. However, the CD has the executable and source code for many good programs, which somewhat makes up for this. The tremendous amount of information contained in the book makes it a great reference for someone who already understands basic image processing, computer vision, and computer graphics and just wants to pick up more tricks for the purpose of multimedia programming. For example, it is the only book that I know of that deals with the algorithms for morphing images. It is not a book to be read cover to cover- you'll find yourself skipping around quite a bit. The book's table of contents is as follows:
1. The computer image - an overview.
2. Representation and modelling of three-dimensional objects.
3. Basic realism - lighting polygon objects.
4. Increasing realism - textures and shadows.
5. Increasing realism - the evolution of local reflection models.
6. Increasing realism - global illumination or following the light.
7. Bi-cubics and image synthesis.
8. Defects in computer graphics images.
9. Image processing for enhancement or basic processing in image space.
10. Edges and their detection.
11. Image transforms.
12. Image segmentation.
13. Images and mathematical morphology.
14. Classical pattern recognition and image matching.
15. Towards recognition, understanding and description of 3D scenes.
16. Shape from X.
17. The moving computer image.
18. The moving image in computer vision.
19. The moving image in communications - facial animation.
20. The computer image and the third dimension.
21. Virtual reality and efficiency in image systhesis.
22. Seeing the unseen - the computer image in medicine.
23. The computer image and art.
24. Fundamentals of the computer image.
25. Colour and the computer image.
26. Reducing the information: compressing images - a new frontier.
Winn
This book is great. I have authored a few 3D engines in my day (Dave's 3D Engine for instance), and this book has been a lifesaver. It is not only a great introductory text on the principles of 2D and 3D graphics (complex and simple), but it is an invaluable reference book. It's chapters have succint coverage of just about every major facet of 3D: transformations, shading, everything. It also has some chapters on some of the more arcane stuff too - which is a great read once you springboard off the introductory stuff. Four stars.