» » Dark Age of Camelot: Shrouded Isles (Prima's Official Strategy Guide)
Download Dark Age of Camelot: Shrouded Isles (Prima's Official Strategy Guide) epub book
ISBN:0761540423
Author: Justin Brown
ISBN13: 978-0761540427
Title: Dark Age of Camelot: Shrouded Isles (Prima's Official Strategy Guide)
Format: txt mbr rtf docx
ePUB size: 1644 kb
FB2 size: 1693 kb
DJVU size: 1688 kb
Language: English
Category: Games and Strategy Guides
Publisher: Prima Games (December 10, 2002)
Pages: 320

Dark Age of Camelot: Shrouded Isles (Prima's Official Strategy Guide) by Justin Brown



Series: Prima's Official Strategy Guide. Paperback: 320 pages. Publisher: Prima Games (December 10, 2002). And nowhere is this more evident than with Prima's strategy guide for Dark Age of Camelot. While a worthy reference at the time, subsequent changes have rendered much of the information in it useless. New spell lines were added, classes were rebuilt, entirely new zones and features were added. This book is good for understanding combat and building a character but assumes knowledge of the game that beginners may not have. It is definitely not a how-to play guide, it is strictly a combat and character building strategy guide. Personally I needed a lot more detail than it gave about actual game play but it was great for weighing the pros and cons of various classes and weapons.

Dark Age of Camelot book. Details (if other): Cancel. Thanks for telling us about the problem.

Shrouded Isles : Prima's official strategy guide. Published 2002 by Prima Games in Roseville, CA.

Find nearly any book by Justin Brown. Get the best deal by comparing prices from over 100,000 booksellers. Dark Age of Camelot: Shrouded Isles (Prima's Official Strategy Guide). ISBN 9780761540427 (978-0-7615-4042-7) Softcover, Prima Games, 2002.

Dark Age of Camelot: Shrouded Isles: Prima"s Official Strategy Guide: Shrouded Isles - Official Strategy Guide EAN 86874540422. Contact us. We dont sell nor produce nor supply. Phone: +7-(499)-753-21-05. Address: Rublevskoe shosse . 6 korp.

Explore Avalon, Aegir, and Hy Brasil! ·Detailed maps for every zone, city, and dungeon in Avalon, Aegir, and Hy Brasil ·Effective tactics for playing as every new race and class ·Fundamental spellcrafting and alchemy strategies ·In-depth dueling secrets for every realm ·Quest locator, encounter strategies, and nearby services listed for every zone
Reviews: 7
Jarortr
This book is a vast improvement over the first version of this book. This book is more organized, up-to-date and helpful. Obviously, with a game that is contstantly changing, no book could ever be perfect, but it seems like they put a lot more thought and effort into gathering information.
I definitely recommend picking it up, it's very well done. For those of you who were burned by the first one, go to a book store and computer store and look at this one. You'll be able to see the difference immediately. I do not regret buying it.
Kakashkaliandiia
This current release of the DAOC strategy guide is well below average. There are plenty of tables and statistics, but often the information is inaccurate and incomplete. The book lists all the items in the game (at the time of printing) but neglects to tell you where you can find any of them, and provides cryptic and often incorrect abbreviations regarding their attributes. Same thing with monsters - you can read about their approximate levels and damage types, for instance, but nowhere will you find out what area they're located in.
Maps in the book are completely useless. They only give you a vague overview of each area, with eight or nine general "points of interest" - no mob listing, no hunting ground suggestions, no recommended levels. Town maps are slightly better and do list most NPC locations.
The brief, one or two page class guides are also inaccurate and have misleading information. Investing time to develop a character is important, and following the book's suggested spec paths for most of the classes will result in a below average character. The class guides do list most of the skills available to each class and at what levels.
Important information such as horse routes and class trainer locations are hidden deep within each realm's chapter, and a chapter on craft skills is heavy on numbers (which you find in game anyway) but short on help with getting started. The books shows a listing of many quests available in the game, but gives you no help or information or even an idea of what the rewards are.
Darkness Falls addition is okay, but nothing really above and beyond anything you will find online. The expanded RvR section is useful to only RvR newbies. You also don't even get an index.
All of the information in this book can be found in better, more accurate detail for free on the game's more popular fansites. Don't be fooled by the size of the book either, as well more than half of it is filled with those data-intensive tables which have little practical use.
Only a DAOC newbie has any use for this guide, and even then it's recommended that they cross-check any of it's information with the fansites for accuracy.
Feri
Let's face it. Strategy guides for MMOGs are nothing more than an exercise in futility. By the time the guide goes from the editor's desk to store shelves, the entire game could have been redone. A few months later, the strategies described could be unrecognizable at best.
And nowhere is this more evident than with Prima's strategy guide for Dark Age of Camelot. While a worthy reference at the time, subsequent changes have rendered much of the information in it useless. New spell lines were added, classes were rebuilt, entirely new zones and features were added. But the guide stayed the same, unable to update.
In the first month or so of this game, I kept it as one of my most prized resources. But the inescapable flow of time has rendered it anything but. Unless you're sending this book into the past via a time machine, do not bother purchasing it.
Nilasida
This strategy guide compares VERY favorably with the first edition of, for example, the Everquest strategy guide from the same company. It is a good reference for spell and monster information in particular.
However, the character guides were based on beta test experience, and are now completely out of date. This is also true of the spell information, as so many changes and patches have been made that this guide is quickly becoming obsolete. I would wait for a second edition rather than buying this book now (February 2002).
Iarim
This book is good for understanding combat and building a character but assumes knowledge of the game that beginners may not have. It is definitely not a how-to play guide, it is strictly a combat and character building strategy guide. Personally I needed a lot more detail than it gave about actual game play but it was great for weighing the pros and cons of various classes and weapons. One thing I will say for it is that it is much much more detailed than the guide that comes with the game itself.
Jediathain
This book is way out of date, but the best parts of it -- the reference tables -- are mostly correct. You can read the class info for a high level overview of each class, and the game info is useful if you are a newbie, but all that stuff has changed a lot since beta when this book was written. The maps are useless, obviously an afterthought.
But the reference tables are still mostly correct, and the information in the bestiary in particular I haven't found anywhere on the web. The spell lists are easier to read in the book than on the web, but you need to check the web for spells that aren't in the book and that have changed.
For all of the information in this book except the bestiary, you can find on the web and it's much more current. But I still refer to the book often just because it's handy.
Ieregr
This is a good strategy book for someone with no internet access. Oh wait, Dark Age of Camelot can only be played by people that have net access! D'oh!
There are numerous web sites with more accurate, up-to-date information. Particularly in a game such as this which is being patched and changed constantly, a paper guide has limited value. Especially when the paper guide contains factual errors and bad character development advice.
In my experience, the only truely useful part of this book is the bestiary. It's handy to have and seems to be pretty accurate and comprehensive.
If you're too lazy to go online and find the information go ahead and buy this book but be advised of its limitations.