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|Publisher:||Springer; Softcover reprint of the original 1st ed. 2002 edition (June 20, 2002)|
FREE shipping on qualifying offers. Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media. Each chapter in the book has its own list of reference. .This book is recommended for anyone looking for an introduction to the fascinating developing subject of collision-based computing on a non-trivial level.
Collision-Based Computing. Artificial Life Models in Software. This book is a tribute to Julian Francis Miller’s ideas and achievements in computer science, evolutionary algorithms and genetic programming, electronics, unconventional computing, artificial chemistry and theoretical biology. Leading international experts in computing inspired by nature offer their insights into the principles of information processing and optimisation in simulated and experimental living, physical and chemical substrates. Miller invented Cartesian Genetic Programming (CGP) in 1999, from a representation of electronic circuits he devised with Thomson a few years earlier.
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Unconventional Computing. With 363 Figures and 23 Tables. Unconventional computing is a science in a flux, where norms are dynamics and truth is relative, or, less poetically and by Cambridge dictionary, this is different fromwhat is usual or from the waymost people do things. Two chapters of the book deal with the membrane computing. First chapter▶ Membrane Computing: Power and Complexity, by Marian Gheorghe, Andrei Păun, Sergey Verlan, and Gexiang Zhang, introduces cell-like, tissue-like, neural-like P-systems, gives an introduction to numerical P systems and spiking neural P systems, and touches up the topic of computational efficiency of membrane computing.
The subject of this book is computing in excitable and reaction-diffusion media. This is one approach to novel computing methods. Other approaches include quantum and evolutionary computation, and swarm optimization. The book explains how to design computing devices in nonlinear media
Download PDF book format. Choose file format of this book to download: pdf chm txt rtf doc. Download this format book. National Bibliography Number: GBA2-Z8155. National Bibliographic Agency Control Number: 963165496 GyFmDB
Collision-based computing is a well-known unconventional comput-ing paradigm, traced back to Conway’s Game of Life, Fredkin-Tooli’s conservative logic, and Steiglitz’s particle machines. In Logic circuits in a system of repelling particle, William Stevens develops a kinematic model of movable tiles in a two-dimensional environment and shows how dual-rail logic gates can be constructed. Andrew Adamatzky, University of the West of England, UK Tetsuya Asai, Hokkaido University, Japan Ben de Lacy Costello, University of the West of England, UK Peter Dittrich, niversity Jena, Germany Jerzy Gorecki, Polish Academy of Science, Poland Norman Margolus, MIT Articial Intelligence Laboratory, USA Genaro Martinez, National University of Mexico, Mexico Julian F. Miller, University of York, UK Jonathan W. Mills
Collision-Based Computing. Article · January 2012 with 37 Reads. DOI: 1. 007/978-3-54291 58. University of the West of England, Bristol. Collision-based computing is an implementation of logical circuits, mathematical machines, or other computing and information processing devices in homogeneous, uniform and unstructured media with traveling mobile localizations. A quanta of information is represented by a compact propagating pattern (gliders in cellular automata, solitons in optical systems, wave fragments in excitable chemical systems).
Find nearly any book by Andrew Adamatzky. Get the best deal by comparing prices from over 100,000 booksellers. Andrew Adamatzky (Adamatzky, Andrew). used books, rare books and new books. Find all books by 'Andrew Adamatzky' and compare prices Find signed collectible books by 'Andrew Adamatzky'. Bioevaluation of World Transport Networks. ISBN 9789814407038 (978-981-4407-03-8) Hardcover, World Scientific Pub Co Inc, 2012. Computing in Nonlinear Media and Automata Collectives. ISBN 9780750307512 (978-0-7503-0751-2) Hardcover, CRC Press, 2001.